Friday, March 2, 2018

In all Reality....



I recently completed the fabulous Jaime Donally's Hoonuit Module on AR/VR.  If you haven't ever done a Hoonuit Module, or even if "it's been a while", I would highly encourage you to visit this platform.  It has a model that follows this format:  Learn It, Do It, Share It, Prove It.  The simplicity of it is awesome, the learning experience even more so.
Not only did the content of the module cover Augmented Reality, Virtual Reality, specific apps within both, AND classroom integration strategies- it also included; me the user, actually creating and using these apps and strategies.  I know!  I actually did an online module and actually had to interact and create- not just stare at the screen- crazy!
The AR/VR module covered multiple apps, however, in this blog I am only going to cover one of each genre.  Partly for time, and partly because you should experience it yourself :)  You can here: .
The first app I'd like to go into depth with is CatchyAR.  This app allows you to "catch" letters that are overlaid into your real world and place them into boxes, spelling out the word. Watch a demo by Jaime Donally here.  This is perfect for spelling or vocabulary as you can upload your own words. Not only is this good for your spelling and vocabulary, it's also good for kinesthetic learners.  When students are a physically immersed in the learning- good things happen.
The second app is RoundMe.  I love this app- and was excited to see it included in this Hoonuit Module.  This app is perfect for adding that extra layer of interaction into a VR experience.  RoundMe allows you to upload your 360 image(s), and add informational tags to it.  It also allows for directional sound addition.  So you can use whatever means you would like to capture a 360 image, whether it be an app like 360Cities, Google StreetView, or even an actual 360 camera, and upload it to RoundMe.  This on its own is great because users can experience the immersion of a 360 image- but then RoundMe allows for addition "i" (informational) tags to be added.  These tags can include text, images, video, or external links.  This creates an interactive element in which users can extend their learning, show mastery, or even link out to additional experiences.  If you would like to see an example please click here.
To end, I would just say get out there and experience this technology.  This module is a great place to start, review, refresh, or even get ideas for your own training.  AR/VR and really all technology integration is best when experienced.  Start small, figure out the systems, and slowly expand.  Oh- and have fun!

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